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My Synaesthesia

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May 30, 2013 by admin

This post is not about games or programming. Instead, I want to talk about something that I very rarely think …
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Spherical data representation

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May 29, 2013 by admin

For my new game, the surface of a planet has to be represented somehow. There are a wide variety of …
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New robot game

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May 27, 2013 by admin

As promised, here is some info on my new game. Many years ago I made this little animation: The simulation …
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Magnaburn momentum lost

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May 27, 2013 by admin

Recently I came across this thread. Tha game shown there is amazingly similar to the direction magnaburn was heading. I …
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Refactoring

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May 20, 2013 by admin

When writing any piece of software, large or small, serious or fun, mainstream or indie, commercial or hobby, the time …
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Finally made a video

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May 17, 2013 by admin

Here is a very short video of a single lap and just a couple of ships. It shows off some …
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Progress update 2

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May 16, 2013 by admin

Just a small update, with a single screenshot. I added very much to all the menus and general system stuff, …
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Progress update 1

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May 7, 2013 by admin

Well, I should have started this blog a lot sooner, I have had some very cool things to show during …
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Glass buttons

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May 7, 2013 by admin

First impressions are important, so I really wanted a very stylish GUI for the menus in Magnaburn. I already had …
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Polygonising a convex polytope

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April 25, 2013 by admin

As part of my experimentation with procedural graphics generation, I decided I needed a robust/unifed method of creating primitives. It …
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